01 / Atmosphere
A place with a past
A veteran KGB agent wakes in an apparently abandoned bunker. Finding an escape route is also a way to discover why he is there.
I looked at Soviet modernist and brutalist architecture, industrial spaces and technology from the 1970s. References from films and series about bunkers and nuclear power helped define the retro-futuristic setting.
02 / Space
Connected rooms. Changing levels.
The power room, office, dining room and living room form a connected sequence of doors and corridors. Changes in height add variety to the route through the bunker.
I modelled the environment in 3ds Max, textured it in Substance Painter and assembled it in Unreal Engine 4.
Read the escape route +
- Find the key to the stairs and reach the office.
- Use the office desk key to discover the code for the power room.
- Restore power, reach the elevator and leave the level.
03 / In motion
Explore the environment























