The bunker
Real-time environment set in the last decades of the Soviet Union.
Made in Unreal Engine 4 (2020)
Modeled in 3DMax, textured with Substance Painter, assembled in Unreal Engine 4
The scene has 4 main places. The power room, the office, the dining room, and the living room. They all are connected through doors and corridors. I looked for some verticality between the different rooms.
For the project, I studied different references of modernist and brutalist buildings from the Soviet Union, series, and movies about bunkers or nuclear power to catch the feel of retro-futuristic technology.
Story:
The player is a veteran KGB agent that woke up in an apparently abandoned bunker. He must find how to escape and discover why and how he was there.
Environment:
The level is set in a soviet bunker constructed around the ’70s. The place must mix brutalist and modernist architecture, industrial features, and top technology from the ’70s from the Soviet culture.
OCR’s:
Take the key to the stairs (3 min):
The player must find the key (Puzzle key 1) to open the door o the stairs (Puzzle door 1). Down the stairs is another level where the player finds the office desk key.
Set the elevator power ON (4 min):
With the office desk key, the player could find the code (Puzzle key 2) to open the door to the Power core room (Puzzle door 2).
Get to the elevator (1 min):
Now the player can leave the level going to the elevator.